![]() ![]() No longer be able to click the teleport buttons while its in operationįighters are now less likely to fly through buildingsĬan no longer take crates off other robots Separated buttons out on gateway probes for docking with port and docking in hanger When you switch between star systems and then go back it now remembers the last camera position.ĪI will no longer send units to attack sneaky units unless the sensor tech researchedĪdded extra defences to civilian command outposts Teleminer power 15 to 10 to help with Spy's rough start.Įxecutron fighter screen in command outpost has had its display changedįound advanced outpost cores can now be used to make outposts Information probes speed and accelerations have been increased Javelin and Longbows movement planes have been raised to bring into line with the Invaders abilities Adding in-game single player save feature.įixed being able to reinsert non existent cores into reactors.Still getting reports of trading ships not appearing for a long time.Still getting reports of cargo transports taking off before they should so looking into that.I intend to change the design of the station so that it can accommodate more ships and work better. Looking at expanding the size of the mining outpost, originally it was only designed to just have 2 mining ships, so having more seems to break it, also having the ship printer and the docking areas on the same pad seems to not be working well.Error with HQ blowing up and mass spawning mining ships at outposts.Error with resource panel text has been removed.Firing rates of weapons and ships have been adjusted.Added weapon selection to drones which is separate to turrets in Station defence screen.Drones and fighters can no longer be equipped with Beams and Torpedoes. ![]()
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